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Persona 5 Casino Niijima's Palace VideoPersona 5 - English Walkthrough Part 34 - Casino Palace (PS4 PRO) 5/13/ · Jatayu is one of the highest level Personas in Niijima's Casino and has seen some huge buffs since the vanilla Persona 5. It comes equipped with two very potent skills, Garudyne and Masukukaja, and eventually learns Wind Amp, Magarudyne, and Speed Master to make it into the windy, speed-demon it so desires. 12/9/ · Casino may refer to: Judgement , a place to gamble money in Megami Ibunroku Persona, also known as Revelations: Persona. Casino in Devil Children Black Book & Red Book. Niijima's Palace in Persona contracorrienteproducciones.com Duration: 2 min. Community for Persona 5 and Persona 5 Royal Do not post P5R spoilers outside of the megathread Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. From here, return to Гјberweisungen ZurГјckbuchen elevator that Sae went up. Head north from Point & Click you Five Nights At FreddyS 4 Spielen and you'll see a small vent GГ¤ubote Adventskalender the wall that you can crawl through. The righthand path eventually leads into another room with a barred door and Hearts Kartenspiel Kostenlos Spielen lit fixture to climb onto. Thoroughly enjoyed the hell out of this game until this palace, despite the bizarre stretches of linearity with zero interaction that make me feel like I'm playing a visual novel. The stairs to the north only lead to a long hallway with a couple of breakable objects, so keep south and go through the door at the end of the hallway. User Info: flaremmm. This wiki. Afterward, proceed west through the next door. She will also produce a Casino Play Hocus Pocus Online which reveals more of the area. You can always go back and take on the Shadow at a later point if you so wish. Turns out you need a lot of coins to make it to Sae. Gerade Beim Roulette will get a gift of 1, coins and a map of the area as well as some intel on how to get to Sudoku Online Kostenlos Manager's Floor. Raja Naga will alternate between using Concentrate and Mazionga to attack the party.
This is a magic-based Persona with an affinity for Curse skills with a pretty high Magic stat, but there's nothing in its skill list to set it apart from similar magical attackers.
RELATED: Persona 5 Royal: 10 Inconsistencies Most Fans Didn't Notice. It has a pretty standard one resist, one weakness, and one nullification, making it the definition of a bland Persona.
Rangda is a much better fit for this role, as it repels both physical and gun, nulls Fire and Cure, has higher stats, and learns more useful moves.
This is another Persona that can be acquired through negotiation and can be found around halfway through the Palace. Queen Mab is going to be your go-to for magic damage as she has one of the highest magic stats around and learns advanced magic skills and Concentrate.
Its only weakness is Wind, which can easily be covered by a skill like Wind Wall. Matarunda and Makara Break are two very good skills that should be utilized whenever possible, giving Queen Mab a well-rounded skill list and excellent stats.
Like was mentioned previously, Queen Mab learns similar skills but is able to utilize them with a ton more efficiency due to its 35 magic and the skill Concentrate, and there are plenty of other Personas around who can also fill its role.
Once you enter the area, hang left for the battle arena safe room. Now approach the counter and speak to the cashier. He will inform you of the cost to play and tell you that only one champion may enter.
Now is your time to shine. Take your , coins and return to the bridge balcony. Examine the authentication panel again and get a fun scene with lots of very involved math.
Meet up with the gang in the hideout. Instead of sending the card immediately, Akechi will advise that you wait until the last possible second.
Spend your free time however you choose and meet back up on November 18th. Send the Calling Card out and re-enter the palace for a final time.
We all know how this ends right? Return to the high limit floor and cross the bridge. The treasure will be gone, so go up the stairs and enter the elevator.
Time to fight Sae. To start the fight, attack Sae with whatever you want. Eventually, she will begin spinning the giant roulette wheel that is the battlefield.
While the roulette wheel is spinning, do not attack Sae. If you do, she will cause a penalty to fall on you, reducing your health to 1.
Instead, use Guard to pass your turn. Make a safe bet and then lose. When Morgana asks if you noticed anything, tell him yes and then claim that " There is a glass lid.
Send off Akechi, and keep fighting. This time when roulette time comes, make another bet and watch Akechi snipe the glass.
Once you catch Sae cheating, she will evolve into a gigantic monster with crazy weapons. She will occasionally start the roulette again and allow you to bet.
If you win the roll be it health, SP or money , Sae will transfer the losses to you. Once her health reaches a dangerously low level, she will lower her defense and raise her attack.
Now is the time to give her your all. Without being too reckless with your own health, throw everything you have at Sae.
Eventually she will fall. Just heal and attack. The gang will split up now. Cross the ceiling and defeat the enemy, just as you did earlier.
However, this time around you will get some additional dialogue from Arsene, your very first Persona. Once Joker gets caught, go grab some popcorn or something and enjoy the next hour and a half or so of dialogue and cutscenes.
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Boards Persona 5 When's the best time to get treasure for Casino palace in Oct? User Info: Sig User Info: FutaiNoKiwami. Not sure. I know you are told at a point after securing the route to wait until just before the deadline to send the Calling Card.
I am guessing if you do it sooner it forces a time skip robbing you of days. As for the Palace after that. I completed it over a week before the deadline and there wasn't a timeskip, so you don't have to worry about that.
PSN:KaminaSoul 3DS FC Well that's interesting to hear. I was a bit confused if a time skip happened after this palace and none of the guides have been helpful since they suggested to do every boss fight at the very end of the deadline.
So did you wait until the end of the Deadline to finish the palace? Madarame Palace. Kaneshiro Palace.
Futaba Palace. Okumura Palace. Niijima Palace. Shido Palace. Mementos Depths. World of Qlipoth. News and Features. Story Walkthroughs. Palace Guides.
Boss Guides. On the north side is a control terminal that the party needs to access to proceed forward. Futaba will state the party will need to find a red and green control terminal.
The red control terminal is the one near the entrance to the slot room. The green control panel is where the treasure chest behind the large crates was at the south end of the central area.
From here, the protagonist can choose to head straight to the giant slot machine or explore the area more. At the giant slot machine, the party will win the required coins and be given the option to head straight for the lobby to redeem them or explore the area more.
The party must redeem 50, coins for the High Limit Card to proceed further into the Palace. After purchasing the card, there will be a Shadow guarding the elevator entrance.
Save at the Safe Room, then challenge them to proceed. The party will face the Final Measurer, Norn. Upon reaching the High Limit Floor, the party will be forced to leave until they make Sae recognize their "reservation" by being allowed into a court room during proceedings with her.
Leave the Palace for the real world when ready. After the court room scene, the party will head directly to the Palace.
Go up to the high limits floor. Check in at the front desk to receive 1, coins and the High Limit Floor Map.
Then head to the door indicated in the cutscene. Investigate the scale bridge and authentication device nearby to learn that the Bridge of Judgment must be activated by , coins.
Open the nearby Locked Chest to receive a Bead Chain and Sapphire, then head back down into the lobby.
There is a new Safe Room at the far north end of the area. Save and then continue onward. The door to the east leads into the Battle Arena, but there's an entrance fee of 10, coins.
This leaves the House of Darkness to the west as the only available route open to the party at the moment. The entrance fee is 1, coins, with a 10, coin payout.
Pop into the Safe Room immediately to the south after the introduction scene, then continue onward. Once inside, the hallways will be nearly pitch black with Shadows roaming about.
If the party is spotted by a Shadow, a spotlight will light up the area just light enough to strike them without being blindsided.
The minimap will also not update as the party moves around. There is only one hallway leading to a locked door. After a short scene, the party can enter an air duct to proceed forward.
After dropping down, a door immediately to the south leads two a long hallway with two patrolling Shadows and a Treasure Chest containing a Fortress Belt.
Now head back to the dropdown area and follow the hall until it splits into two paths. The lefthand path leads into a room containing a Treasure Chest with a Balm of Life inside.
The righthand path eventually leads into another room with a barred door and a lit fixture to climb onto. Climbing onto the fixture leads into an air vent.
Once out of the air vent, a door to the north leads to a long hallway with a split. The righthand path here leads to the locked door that was next to the original air vent in the area.
The lefthand path leads to a room with a Treasure Chest containing a Model Gun. Going back to the split at the air vent, the western door leads into a lit area with a Locked Chest containing a Morose Collar, Topaz and Magic Ointment.
The door to the southeast leads back into the darkened maze, near the lit climbable fixture. The door to the west leads into a long hallway, where a Shadow will block the way forward, making it necessary to find an alternate route.
The door immediately visible to the south is barred from the other side, making it necessary to crawl through a nearby air vent further down on the same wall.
After going through, unlock the door if desired, then follow the hallway through to the exit door. The hallway is one relatively straightforward path, with jumps up and down to skip some parts of the route.
There is a Locked Chest in this hallway that contains a Soma and Sapphire. Once through the hallway, the protagonist can interact with a keypad on the opposite wall to retract the wall of cards in the hallway.
Afterward, proceed west through the next door. Following the hallway west, the Shadow from earlier can be seen waiting at the end of the area. The party can divert into a Safe Room to the south before engaging them without a issue.